The Historian's Chronicles

Log for 9/22/2012
log

The first session!

Stationed in Helmrest, the members of the party were rudely awakened early in the morning by a messenger urging them to quickly assemble in the Historian’s Guild Hall. They were met there by Myra, the Lead Historian of the Hall, accompanied by an injured guard. She explained, quickly, that the two artifacts the party and previously brought in (the head of a golem, and an animating crystal called the Objecta Illuminare) had been taken during an ambush on the caravan from Westrim that was sent to collect them.

Upon arriving, the guildmembers were attacked by lizardmen, seemingly lying in wait for investigators. However, the party was more than they had bargained for, and despite the near death of both a lion and the party bard, no casualties were had. Before the last lizardman fell to an impressive shot by the rogue, he seemed to be running in the direction of the town…

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Adventure Log
A blog for your campaign

This is the Adventure log for the campaign. From here, we can post notes or summaries about any particular events that occurred during the session, so that anyone whose missed things or doesn’t quite understand what is going on in the larger scheme of the story can catch up. Hey, that’s pretty neat!

I’ll do the adventure log for now, as we are getting started, but there may eventually be times in which I am too busy, or want to hear what you guys think is going on, or see a summary in your own words. But no worries! I got it for now.

See you soon!

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Log for 9/29/2012

The party follows the tracks which the unfortunate ambushers left behind them, tracks which slowly wind their way back towards Helmrest. They are interrupted, however, by the sounds of a horn, blaring across the hills from the direction of the town. Tracks forgotten, they rush back to find an army of lizardmen slowly advancing towards the walls, where a disorganized defense is being formed. Myra meets up with the group, ordering them to search the perimeter of the town for a second group of lizardmen, most likely bringing the golem head and the Objecta Illuminare in tow. They found both deep within the storm sewers under the town, where the lizardmen were planning on creating a false golem out of animated clay. They proved highly successful in ruining the machinations of the lizardmen, but several members were left careening towards an open sewer hole, along with the Objecta Illuminare. They must now make an unfortunate decision- do they retrieve the gem, and risk the perilous and potentially deadly drop, or do they let the artifact slip out of their hands?

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Log 10/6/2012

The party members decide not to risk grabbing the crystal before it tumbles into the sewer hole. The lizardfolk mage, however, seems more determined; it grabs the Objecta Illuminare and tumbles into the darkness. Fortunately, the hole was not as deep as it seemed at first, and while several guild-members tackled the chieftain above, a few others dove into the pit to retrieve the crystal. Unfortunately, they dove directly into a bat’s nest. After a drawn-out battle, the remaining mage and chieftain are killed, and (barring a unfortunate series of attempts to climb up an escape rope on the part of the barbarian)the party was reunited. However, the Objecta appears to have been cracked, and glows only faintly.

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November 10th, 2012

Level Up to Level 5!
Get 2,200 gp worth of items from the town merchants!
Unless Austin says otherwise.

On November 10th, 2012, a trumpet blast from the Historian’s Guild rang out across the city, followed by trumpet blasts from the guard towers. The Guild seemed to be in panic, yet again, and Mira was in charge of organizing some sort of speech when you began to strangely hit on her. Individuals had broken into the Guild Vault somehow, and the guards that protect the vault were reported dead. However, one of the guards was also reported running East, away from the city. The party investigated the Vault Entryway, to find one guard, slain, ready to fight them and in great need of brains. The other guard was not to be found, beyond a large pool of blood on the other side of the door. The vault door had not been opened. Mira then sent the party to track the escaped zombie-guard. Eventually, they reached a temple of Zon-Kuthon, an evil god of the undead. After slaying several of his acolytes, large undead guardians, and putting out his bloodflames, the party entered the top of his tower. The head cleric of Zon-Kuthon had with him a large, powerful staff, that made people take Will, Fortitude, and Reflex saves all at once. Supposedly, this was the artifact that was stolen from the Vault. Upon bringing it back to Mira, she confirmed and was ever so thankful to have her trusty minio- friends do such kind deeds for her.

Party treasure: 2,800 gp. 6 poison daggers (probably 1,500 gp each). 11 amulets of Zon-Kuthon (probably 100 gp each). 1 large, golden staff-holder thing (another 2,000 gp).
En Total: 14,900 gp / 7 = 2,150 ish, so make it 2,200 gp.

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November Summary

After the lizardfolk attack on the town was successfully repelled, Myra Sweetbrush sent the PC’s to track down the settlement from which the battalion of lizardfolk came from. With the help of Myra’s scrying abilities, the PCs followed a released lizard-man to a small settlement, entirely devoid of living lizardfolk. The corpses within the hamlet had seemingly terrorized by the wood of the town itself, which had been animated in some regard. The party then followed a small blood trail deeper into the swamp, where they found a clutch of lizardfolk eggs in the center of a wooden henge. In a fit of rage, they lit the eggs on fire, seemingly angering the spirit of the swamp itself. They fled from the water elementals which rose from the swampwater, and were separated from April who returned to the original hovel. While the rest of the party fought off a small number of lizardfolk covered in chitinous tree-bark, he set fire to one of the shacks, and through a series of unfortunate events, was caught under the burning rubble.

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Log for 12/1/2012
Luckily, April the Pipesmoker was saved from his fiery fate by Sylvestr the Convoluted,Eran Freewill, Davorin, and Admiral Bjorg LongBeard, who had been sent as support for the party. However, the fled from a large black moving tree, which attacked them soon afterwards. Once they were reunited, the party ran into another of these strange trees and were forced to destroy it.

They had scarcely defeated the tree and rescued two lizardmen from death when they were sent a message via the Historian’s Guild symbols on their uniforms. The forest was to be firebombed, and the party barely managed to escape to the hills before the entire forest was lit up by the 3rd Legion. Upon returning to town, the PCs were greeted with the sight of soldiers setting up a magical protective shell around the town, and armed men walking in the street; Helmrest was now under the martial rule of the commander of the 3rd Legion, a man known as Yuesef Greyholt. The party was called to meet with the commander, and also arranged for a secret meeting with the distraught Myra Sweetbrush afterwards. Yuesef Greyholt (Who had been scrying on the party) apologized for the sudden intrusion of the 3rd Legion, and asked about the PCs’ involvement in the swamp. He thanked them for retrieving the two lizardfolk, and then swiftly executed one of them in Myra’s office. The PCs were then dismissed and left to wander about the city until their meeting with Myra later that night.

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Log for 12/8/2012

Upon their meeting with Myra Sweetbrush, the party learned that Helmrest has now been placed under quarantine by Yuesef Greyholt and the rest of the 3rd Legion. Concerned for the safety of the town from threats both within and without, Myra tasked the party with two objectives: the first, to retrieve the Order of Quarantine (ratified by four of the six legions) from her office, which had been commandeered by Greyholt, and the second, to investigate the magical barriers constructed by the 3rd Legion around the town.

Following a large number of hijinks in scaling the outside of the Historian’s Guild Hall, the newcomer Calix simply flew to the top of the tower. He retrieved the order (after some difficulty) and also found, to his surprise and revulsion, a true amulet of Zon-Kuthon, an evil deity of pain and darkness, continuously dripping a lethal poison.

As this transpired, a second group consisting of Eran “Charisma” Freewill, Trini Dottelight, and Sylvestr the Convoluted walked to the gates, outside of which the magical barriers had been constructed. After close examination, they found that the poles were used to keep people and objects entrapped within, but allow objects to enter into the space. After a (cough, cough) friendly chat with a guard, they nabbed a small talisman which should allow them to walk through the protective magics. However, as they left, they could already see gaunt and skeletal trees silently invade the city…

The party reconvened at the tavern, and quickly went to the hidden smuggler cellar which Myra had been waiting in. When they arrived there, however, she was gone. Before they could leave the tavern, however, they were confronted by Yuesef Greyholt who had been waiting for them…

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Log for 2/2/2013

We return to the party, as they encounter Yuesef Greyholt inside the pub. Directing them to the armbands they left behind when speaking with Myra Sweetbrush, he speaks candidly about his intentions. It appears as though the 3rd Legion has been tracking a creature through the Wild for some time. Unable to scry directly onto it, they could only observe the massive swathes of destruction it caused in its passage closer and closer to the west and the border of the great forests of the Wild. It has been heading for Helmrest. In an effort to finally capture and kill the creature, Yuesef explained, Helmrest is to be used as bait; the beast will be trapped within the arcane ballistic shield, while the Legion firebombs it, destroying both the creature and the town itself. Unwilling to risk the plan, Yuesef has refused to authorize an evacuation. Suggesting the party flee while they can, Yuesef leaves to attend to his troops.
The party also leaves- after being waylaid by an animate tree, from whom they quickly deduce the truth; the creature sought by the 3rd Legion is a massive, sentient tree known as Redwood. The full extent of the powers of Redwood are not yet known.
The party rapidly splits up – some begin fighting back the living trees that have begun to occupy the city and directing as many townspeople as possible to the boarders of the town, while others head directly to the Guild Hall, seeking to locate the lizardman who the party had once brought to Yuesef for questioning. Once there, they find the creature, tortured and strapped to some kind of operating table. Shaking him conscious, he manages to convey that Redwood cannot be harmed by normal or magical fire, and that they must seek what the lizard man calls Bloodfire or Hellfire, bestowed by He Who Hurts, a name for Zon-Kuthon. In another cell, they find Myra Sweetbrush, who also displays signs of having been tortured. The group takes both prisoners to the city gates, where they meet up with the rest of the party, having rescued about 200 citizens, not including much of the city guard. As the party is reunited and the sun begins to rise in the East, the silhouette of a massive redwood tree can be seen, standing alone in the ashes of the forest burnt by the Legion.

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Log for 01/26/2013

Upon returning from break, and due to laziness on the part of the DM, a short adventure was played.
It consisted of a brief pre-adventure, during which the party was recruited to seek out and subdue a hill giant which had taken up residence in the caves near Helmrest. The party set out quickly. Much to their consternation, however, they found the cave filled only with cows on their arrival. These cows, however, quickly proved to have abandoned their peaceful bovine way of life in favor of giant fangs, a thirst for blood, and (for at least two of them), leathery wings with which to fly. The giant, who had been deeper in the caves, heard the battle and joined the fray. He too was quickly eliminated, however.

Within the caves, they found:

1 Jar of Hill Giant Wine
3 Rolls of Textiles of high quality
A +1 Defensive Short Sword
A +2 Long Sword
2,300 gp

Assorted fruits and veggies!

This is in addition to the 5,500 gp for the bounty.

This story is happy end.

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